The aim of the Storias project is to develop basic literacy skills for students aged 5 to 10 using writing, storytelling and creativity in an inclusive and innovative way. Specifically, by developing pedagogical resources focused on literacy, storytelling and inclusion, as well as practical tools rooted in creativity. The creativity component will have its place in the various activities organized in the project, from participatory stories to story boxes that involve multiple experiences of multisensory storytelling, which will allow children to learn through visual, kinesthetic and auditory practices.
GO-GREEN - TRANSDISCIPLINARY APPROACHES TO TEACHING ENVIRONMENTAL SUSTAINABILITY AT SCHOOL
The purpose of our project is to promote a perspective change of the role of school systems with reference to environmental issues and to the way schools will therefore manage environmental challenges.
The main goal of the project is to create a more transparent and efficient model of communication between the education and childcare system and families in order to document, evaluate and assess the progress of each student, according to a holistic view of child development and learning
The main aim of the project is to equip adult educators, musicians and other cultural workers with the skills and knowledge necessary to become successful facilitators of music-based creativity & inovation training for adults and at the same time gain creative confidence and develop 'creativity literacy' themselves.
The main aim of the project is to provide an innovative method of inclusive education and promotion of wellbeing through the implementation of arts educational content and practices.
The main aim of the project is to address the prevention, recognition and intervention of online harassment, against its cruel social and psychological-medical impact for our children.
The main aim of the project is to support educators/teachers working with vulnerable groups of students to meet the demands of providing their activities on-line through various channels and means, while ensuring quality of formal learning, sustainability of student involvement and recognition of the contemporary types of learning.
The main aim of the project is to provide basic and transversal digital skills to teachers for a transformation of teaching methodologies by emphasizing the opportunities for relationship and participation that online platforms offer.
BIG GAME: IMMERSIVE AND MULTIDISCIPLINARY STEM LEARNING THROUGH A COOPERATIVE STORY-DRIVEN GAME
The European project entitled BIG GAME: Immersive and Multidisciplinary STEM Learning through a Cooperative Story-Driven Game was written and coordinated by the University of Turku (Finland) in cooperation with Pixel, also supporting the coordination of the planning process. The project was funded by the European Commission in the framework of the Erasmus+ Programme, KA2 - Cooperation Partnerships in School Education.
The main aim of the project is making secondary school teachers prepared to cope in the short / medium term with the new ways of learning, teaching and communicating with students at risk of exclusion process to everyday education.
The main aim of the project is to build a STEAM training program for pre-primary teachers focused on the skills and key competences needed to develop positive attitudes towards STEAM, overcome their fears, and increase their self-efficacy and confidence to bring innovative STEAM teaching with their pre-schoolers.
The main aim of the project is to offer vocational education and training for speech and language therapists (SLP) and parents for teaching children with cochlear implants how to speak.
The main aim of the project is to expand the curricula of secondary schools with educational experiences that enhance the key competences of pupils based on empathy, active citizenship and EU values.
The main aim of the project is to support school leaders to develop a whole schools green approach for their schools and promote students in developing an ecological mindset from an early age by exploring and understanding various issues such as recycling, food waste, sustainable development, energy saving, ecological footprint, climate change, etc.
The main aim of the project is to support teachers in adopting a teaching approach called the “golden ratio teaching”, which translates into using an array of teaching techniques and positive attitudes in every class the teachers lead, for the purpose of improving students’ attention, comprehension and knowledge retention.
The main aim of the project is to contribute and work towards several of the goals of the 2030 Agenda in Romania: 6. Clean Water and Sanitation; 12. Responsible Consumption and Production; 13. Climate Action; 15. Life on Land. On a regional level, the activities of REFE will connect with the goal of EcoMaramures, which is to develop, together with locals and tourists, a responsible tourism based on respect for the natural and cultural values, to preserve its patrimonial values, and to protect natural and cultural values.
The mai aim of the project is to deepen the views, impressions and needs of the parents in monolingual societies with implemented bilingual education programmes, and at establishing synergies from societies with greater experience in everyday bilingualism and bilingual education programmes in a foreign language.
The main aim of the project is to reveal the value of the senses to the further development of individuality and creativity in the search for expression through stories, fairy-tales, theatre and to encourage preschool teachers to create, tell and integrate selected, up to date, fairy-tales and stories which foster correct kid's individuality development process to everyday education.
The main aim of the project is to assess, develop and promote the common EU platform for digital badges, targeted at adult education. Open badge is a file of the shape of an icon or medal issued to prove skills or achievements of people. The file contains metadata: name of the issuer, the criteria it was issued under, evidence verifying the credential and expiry date. Main advantage of open badges is their availability and representational opportunities. They present innovative tools for recognition of achieved soft skills to employers or educators, and could be included into EU-based Europass CV system.
The main aim of the project is to strengthen intercultural communication (ICC) of adult educators working in various formal & non-formal educational settings in order to help them to overcome the challenges arising from their everyday work with multicultural & multilingual learners’ populations.
The main aim of the project is to help prepare young people to the new environment (economic and digital acceleration) allowing them to study how political, societal and educational spheres address these challenges and to raise awareness in the educational sector.
The main aim of the project is to improve skills and competences of school teachers by developing and testing at EU level an innovative transnational training course on First Aid and health and safety practice based on simulation approach and to promote the dissemination of these practices through the development and test of a training model for school students to be realized by the skilled school teachers.
The project has a dual aim. One of its goals is to improve the literacy skills – and, thus, the self-esteem and academic achievements – of those pupils are at the risk of falling behind their peers. The other goal of the project is to use this developmental opportunity to instill positive qualities in the pupils involved in the project. Thus, the Weaving Webs of Stories project attempts to promote a culture of positive and inclusive attitudes through developing and / or improving the pupils’ ever so necessary literacy competences.
The main aim of the project is to address students under achievement in English as L2 and in STEAM subjects through the promotion of an effective strategy for teaching STEAM, combining them with the CLIL approach to in parallel raise the awareness among teachers and students of the relevance of teaching and learning foreign languages successfully.
The main aim of the project is to answer to the needs of all the actors playing a part in mobility project and experiences, by providing them with a complete software, helping them to reduce the administrative and management burden of the different activities in order to better concentrate on the contents quality, and a set of direct testimonials of the different protagonists to be used as reference best practice to improve the effectiveness of the management of mobility initiatives.
The main aim of the project is to produce an easy to navigate online platform which uses the EntreComp Framework as an accessible curriculum for school and college students to work through experientially and autonomously, leading to a recognised Certificate endorsed by Lancaster University.
This project seeks to provide a needed practical resource for teachers, education providers, and targets to address the issue of ESL by tackling the barriers presented by bullying; tying in with the Europe 2020 strategy for smart, sustainable and inclusive education.
The main aim of the project is to improve secondary school students' achievements in literacy and digital skills making reference to the cultural heritage surrounding the students that will have to be presented to other European students through the reference to traditional tales and stories that are linked to it.
The main aim of the project is to innovate the teaching of medical history with a new educational approach, the object-based learning, and to work in a better integration of historical, ethical and psychosocial components of medical humanities.
The project will develop a digital museum teaching platform with audio- visual materials and digitalized collections of medical museums from Italy, Spain, Greece, Great Britain and Romania, in an attempt to promote the different traditions characterizing European medical history and bring medical museums in the classroom.
Taking into consideration the growing needs of schools to attune to the fast development of the digital world, the conception and implementation of pedagogical materials to be used on digital platforms in order to promote a culture of collaboration among students in Mathematics area is promoted within the MathE project.
Every day, worldwide, millions of people fight a battle against cancer, undergoing devastating therapies that hugely impact on their Quality of Life. Over the next 2 decades, the number of new cases is expected to rise by about 70% (WHO, 2017). Oncogenetics can contribute to change this future scenario, addressing those people for which prevention is still possible and the disease’s onset avoidable.
The main goal of TELESPA project turns from the needs of increasing the quality & the relevance of teacher training for the early childhood & primary school education via developing, testing & implementing innovative educational practices related to learning spaces pedagogical approaches to educate children aged 0-10/11. Learning spaces, focused on sensorial senses, is a way of learning through doing, the process when young learners obtain knowledge & skills via personal experience, like being creative, flexible, able to analyze, think critically etc.
The VR@School project aims at supporting Virtual Reality as a teaching methodology which helps students feel immersed in an experience, gripping their imagination and stimulating thought in ways not possible with traditional books, pictures or videos, and facilitates a far higher level of knowledge retention.
The specific objective of project SMILE is to support teachers and leaders of educational institutions to address the diverse needs of all learners through introducing systemic change at school level in partnership with knowledgeable local NGOs – local multipliers which have experience in the educational sphere.
E-Classes - Flip your classes through multimedia enriched apprenticeship simulations and develop e-skills for VET teachers and students to enhance youth employability
Erasmus + Strategic Partnerships for vocational education and training
Ref. no.: 2017-1-RO01-KA202-037344
The main aim of the project is to join the efforts of MS to promote the digital literacy among young people and fight skills mis-matches and young unemployment. It proposes to introduce a transparent, multi-regulated and multi-assessed process, based on an interactive and dynamic platform, for young people with fewer opportunities in order to up-grade, up-skill or re-skill their digital competences to meet the needs of labour market and bridge the gap related to skills mismatches between education and training and the world of work.
We Welcome Work - Online apprenticeship simulator for introducing work strategies to teachers, students and companies
Erasmus+ Strategic Partnerships for vocational education and training
Ref. no.: 2016-1-RO01-KA202-02471
APT - Apprentice Preparation Training
Bridging the gap between education and employment…
Erasmus+ KA2 Strategic Partnership Cross Field with a focus on VET
ZOE - ZoonosesOnlineEducation
Online courses with videos for the field of veterinary communication dealing with prevention, diagnosis and treatment of diseases transferable from animals to humans
Erasmus+ Strategic Partnerships for higher education
Ref. no.: 2016-1-RO01-KA203-024732
The Tolerance project is a group of 9 vocational, education and training organisations from 9 European countries joined in an Erasmus+ strategic partnership to develop guidelines and ressources for teachers and trainers to prevent radicalisations.
ACCESS TO CONTINUOUS VOCATIONAL TRAINING AND EDUCATION FOR THE EMPLOYEES IN THE TOURISM SECTOR IN THE NORTH-EAST REGION OF ROMANIA
promoting and facilitating the access of 155 employees from Iași County to continuous vocational training in order to give them the opportunity to improve their skills and obtain a recognized qualification.
EQUAL OPPORTUNITIES ON THE LABOUR MARKET FOR WOMEN IN THE NORTH-EAST AND BUCURESTI-ILFOV REGIONS THROUGH QUALIFICATION IN TOURISM
The project aims at developing human capital and improving competitiveness both by facilitating lifelong learning and providing target groups with the opportunity of getting involved and developing in a modern, flexible and inclusive labour-market.
DEVELOPMENT OF SOCIAL ECONOMY IN THE NORTH-EAST AND CENTRAL REGIONS OF ROMANIA
The main objective of this project is to facilitate access to employment for vulnerable groups and promote social inclusion by setting up 6 social enterprises and creating new jobs for vulnerable groups in the North-East and Central Regions of Romania.
Massive open online courses with videos for palliative clinical field and intercultural and multilingual medical communication
Ref. no.: 2014-1-RO01-KA203-002940
A BETTER CHANCE ON THE EMPLOYMENT MARKET FOR THE EMPLOYEES IN THE NORTH-EAST REGION THROUGH QUALIFICATION IN TOURISM
he project aims at developing human capital and increasing economic competitiveness in the North-East Region of Romania by linking lifelong learning to the employment market, especially in the tourism sector in Iasi County, by providing information, counseling and career advice to 50 employees.
GLO-TOI (Glottodrama Transfer of Innovation - project number 2012-1-IT1-LEO05-02861, CUP code: G82F12000190006) is the 3rd step of a long term strategy aimed at developing a new methodology for teaching foreign languages through Drama & Theatre.
The project aims to facilitate the social inclusion and integration of disadvantaged groups in the labour market, and also develop and implement active employment measures for a minimum of 210 people in the North-East Region of Romania.
Although in Europe employment inclusion is an important objective there is no common standardised scheme. The two-year project UEmploy (7 partners from BG, HU, FI, IE and RO) addresses the gap.
There is a common perception within the labour market of increased opportunities by raised intercultural competencies and language skills (ET 2020) and the impact of these on economic success and the impact and importance of promotion of key competences in VET.
EQUAL OPPORTUNITIES AND RESPECT FOR THE WOMEN FROM THE NORTH-EAST AND CENTRAL REGIONS
The project’s main objective is to create new career prospects opportunities in a modern, flexible and inclusive labour market for a target group of 330 women who will participate in training courses. The project will therefore facilitate their access to the employment market, and also develop and promote the principles of gender equality and equal opportunities in the North-East and Central Regions of Romania.
Language Rich Europe (LRE) is co-funded by the European Commission and we are working with a wide network of partners and specialists in all 19 participating countries, including EUNIC, the European Union’s Network of National Institutes of Culture.
CCCN is an international network and a free resource for all educators interested in or involved with CLIL / Content and Language Integrated Learning, working at different levels of education and in different languages.
No Child Left Behind investigates the provision of, and teaching approaches to study support and compares strengths and weaknesses to agree on a series of good practices which are internationally exchangeable.
TOOL – TOOL FOR ONLINE AND OFFLINE LANGUAGE LEARNING
Tool for Online and Offline Language Learning - TOOL project ( ref. no. 230285-CP-1-2006-1-RO-LINGUA-L2), funded by the European Union, builds ‘blended learning’ language courses in five European languages: Dutch, Estonian, Hungarian, Maltese, and Slovene.
Chainstories is meant to create an international frame work within which children can discover what multilingualism is, what it means for their particular contexts and how they can model it to achieve their goals.